Swedish engineers have made their own immersive versions of famous paintings. The first experiences are masterpieces of Da Vinci and Ian Vermeer. The authors make no secret of their know how: characters and environment are made in 3D and then covered with artistic textures.In VR you see a 180 version of the painting. In future the authors are going to “immersize” other prominent artists — they offer users to decide which exactly on their Facebook page.
Photo — Art Plunge application, video https://www.youtube.com/watch?v=fpgj9b8-JMA
In project «Virtual borders» Brooklyn artist Mr. Toll combines nature, art and technology. Giant installations of a human trap, a fried egg and a melting world were installed in Arizona desert, captured in 360 and uploaded to mobile stores as a VR app. The authors say that VR in this art-project provides spectators with a fresh look on ordinary objects in the context of a human nature.
Фото — приложение Virtual Borders, видео https://www.youtube.com/watch?v=hihrAwvkJtU&feature=youtu.be
It’s interesting to look how two individual artists have come to a similar idea and how different their results are. Goro Fujita and Sutu Eats Flies are exploring the idea of endless canvas in virtual reality.
Goro Fujita, «Worlds in Worlds», Oculus Quill
Sutu Eats Flies, «A world inside a world inside a world…..», Tilt Brush
New Zealand artist Philip Madill is known for photorealistic drawing skills and futuristic plots. In graphic series «Virtual Continuum» Philip imagines if history would have taken a different route. In these still moments of 1940s and 50s people in familiar circumstances and strange headsets are living their virtual life.
A developer Ernst Dommershuijzen recreated in virtual reality The Haus der Kunst — the museum which was built with personal participation of Hitler. Inside of 3D building Ernst showed all 386 artworks, that were exposed in the real museum between 1937-1944. The exhibition is available on the interactive site.
Artists Danny Bittman, Stuart Campbell and Steve Teeple joined together to create virtual worlds based upon Marvel’s movie «Doctor Strange». They performed in three different world cities, where Doctor Strange’s Sanctums were based.
Danny Bittman transformed New York into futuristic low poly world.
Steve Teeple used vibrant abstract forms to make London unrecognizable.
Stuart Campbell visualized Doctor Strange in Hong Kong with soaring lines.
All three works are available in 360 format on youtube.
Photo and video — https://www.youtube.com/channel/UCvC4D8onUfXzvjTOM-dBfEA
30 walls were covered with graffiti for one night exhibition and shooted in 360 format for VR-headset. On the next day all paintings were vanished. By now street art interior is available only on interactive website http://surpluscandy.com/
It is strange, but I couldn’t find any information about the place, where Devin Gharakhanian’s installation “Room XYZ” took place. In this installation this is the most interesting part. Devin has chosen an abandoned motel room as a place of art. He took photos of interior to convert it into 3D. Then he repaired it and turned into a white “modul”. Visitors of the exhibition entered room, sat on a white chair and put on VR headsets. In VR they could see the room as it was before redecoration. Wearing HTC Vive viewers could stand up and walk around the room, touch walls and objects and think about the role of architecture and interior design in virtual reality.